801-599-9371 jim@hawkart.us

“Did you know over 66% of searches happen on mobile phones. At Hawkart Design we design websites to be mobile friendly.”

 

Hawkart Design Services specializes in creation of web design in Sandy and Salt Lake , built  to suit your individual needs. HawkArt Design Services can create a custom website for you and host it too. With all the features you desire and need including e-commerce with emails and auto responders.
Hawkart Design Services can add movement as well as web movies. Ask about new business start-up packages. Another unique benefit of having a site built with HawkArt Design Services will be your ability to have all the information to edit and update your own content . There are many reasons to have all of your web needs handled by one company and HawkArt Design Services is here to serve you!

Good Web design, perhaps even more than other type of design, is about information. One of the biggest tools in your arsenal to do this is precedence. When navigating a good design, the user should be led around the screen by the designer. It’s about how much visual weight different parts of your design have.

A simple example of precedence is that in most sites, the first thing you see is the logo. This is often because it’s large and set at what has been shown in studies to be the first place people look (the top left). his is a good thing since you probably want a user to immediately know what site they are viewing.

But precedence should go much further. You should direct the user’s eyes through a sequence of steps. For example, you might want your user to go from logo/brand to a primary positioning statement, next to a punchy image (to give the site personality), then to the main body text, with navigation and a sidebar taking a secondary position in the sequence.

Some of my designs

 

 

 

  • Position — Where something is on a page clearly influences in what order the user sees it.
  • Color — Using bold and subtle colors is a simple way to tell your user where to look.
  • Contrast — Being different makes things stand out, while being the same makes them secondary.
  • Size — Big takes precedence over little (unless everything is big, in which case little might stand out thanks to Contrast)
  • Design Elements — if there is a gigantic arrow pointing at something, guess where the user will look?
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